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  • 07:09, 7 February 2024Lock (hist | edit) ‎[853 bytes]Twiple (talk | contribs) (Created page with "{{Dice Infobox |image={{PAGENAME}} |target=Front |rarity=Common |damage=30(+10 per level) |attackspeed=0.8(-0.01 per class) |effect1name=Lock Chance |effect1value=4%(+1% per class)(+2% per level) |effect2name=Lock Duration |effect2value=3s(+0.2s per class)(+0.5s per level) |flavor text=''Has a chance to [Lock] targets in place when attacking, immobilizing them briefly. [Lock] can only be applied once per target.''}} Lock Dice attacks the front-most mob on the board. Eve...")
  • 07:05, 7 February 2024Gamble (hist | edit) ‎[639 bytes]Twiple (talk | contribs) (Created page with "{{Dice Infobox |image={{PAGENAME}} |target=Front |rarity=Common |damage=7(+10 per class)(+77 per level) |attackspeed=1(-0.01 per class) |flavor text=''Causes random damage to enemies.''}} Gamble Dice attacks the front-most mob on the board. However instead of only dealing the base damage it also deals an extra random value of damage along with it. The random damage is a random number between current damage stat to your overall critical % damage which can be seen in the...")
  • 07:03, 7 February 2024Broken (hist | edit) ‎[258 bytes]Twiple (talk | contribs) (Created page with "{{Dice Infobox |image={{PAGENAME}} |target=Random |rarity=Common |damage=50(+10 per class)(+50 per level) |attackspeed=0.9 |flavor text=''Attacks monsters totally at random.''}} Broken Dice attacks random targets. == Strategies == == Related Deck Links ==")
  • 07:01, 7 February 2024Iron (hist | edit) ‎[360 bytes]Twiple (talk | contribs) (Created page with "{{Dice Infobox |image={{PAGENAME}} |target=Strongest |rarity=Common |damage=100(+10 per class)(+100 per level) |attackspeed=1 |flavor text=''Deals double damage to Bosses. Its aim prioritizes the one with the highest HP.''}} Iron dice targets the toughest enemy and does double the damage to Minibosses and Bosses. == Strategies == == Related Deck Links ==")
  • 06:58, 7 February 2024Ice (hist | edit) ‎[492 bytes]Twiple (talk | contribs) (Created page with "{{Dice Infobox |image={{PAGENAME}} |target=Front |rarity=Common |damage=30(+3 per class)(+30 per level) |attackspeed=1.5(-0.02 per class) |effect1name=Slow Effect |effect1value=5%(+0.5% per class)(+2% per level) |flavor text='Applies [Freeze] on targets when attacking. [Freeze] decreases movement speed and the effect stack 3 times. Movement speed can be decreased by 50% maximum.''}} Ice dice attacks the front enemy and makes them move slower. == Strategies == == Rela...")
  • 06:15, 26 January 2024Wind (hist | edit) ‎[1,133 bytes]Twiple (talk | contribs) (Created page with "{{Dice Infobox |image={{PAGENAME}} |target=Front |rarity=Common |damage=20(+3 per class)(+15 per level) |attackspeed=0.45 |effect1name=Attack Speed Increase |effect1value=10(+2 per class)(+10 per level) |flavor text=''Has fastest attack speed.''}} Wind Dice attacks the frontmost mob. It has the fastest base attack speed in the entire game. As you proceed to level up the dice during game-play its attack speed will increase. The speed increase from wind can be calculated...")
  • 06:06, 26 January 2024Electric (hist | edit) ‎[626 bytes]Twiple (talk | contribs) (Created page with "{{Dice Infobox |image={{PAGENAME}} |target=Front |rarity=Common |damage=30(+3 per class)(+10 per level) |attackspeed=0.7(-0.02 per class) |effect1name=Electric Damage |effect1value=30(+3 per class)(+20 per level) |flavor text=''Deals 70% and 30% damage to two extra targets.''}} Electric Dice attacks the front-most mob dealing the original base damage. Electric Dice also deals 70% of electric damage to the target and the second mob and 30% of electric damage to the third...")
  • 06:03, 26 January 2024Poison (hist | edit) ‎[601 bytes]Twiple (talk | contribs) (Created page with "{{Dice Infobox |image={{PAGENAME}} |target=Random(First non poisoned enemy) |rarity=Common |damage=20(+2 per class)(+10 per level) |attackspeed=1.3 |effect1name=Poison Damage |effect1value=50(+5 per class)(+25 per level) |flavor text=''Deals poison damage every second.''}} Poison Dice attacks the front-most mob that does not have a poison debuff. When it attacks it deals its base damage plus a tick of poison damage. The poison debuff ticks every second dealing damage to...")
  • 03:15, 20 December 2023General Tips (hist | edit) ‎[2,609 bytes]ChichiCat (talk | contribs) (Added very basic tips because this wiki is empty af.)
  • 00:54, 28 November 2023Server Links (hist | edit) ‎[167 bytes]Twiple (talk | contribs) (Created page with " Randomdice.gg server, the remnants of the last wiki https://discord.gg/QNtuPxn8da Random Dice Official https://discord.gg/XeYbPC6Ffv")
  • 00:31, 28 November 2023Battlefield (hist | edit) ‎[2,485 bytes]Twiple (talk | contribs) (Created page with "Since patch 5.3.0, battlefield skins now give a unique buff in addition to being a cosmetic. The buff given by each individual battlefield skin can be viewed below. The battlefield buff effect can be leveled up using gold. The maximum level for the battlefield skin is your pvp rank, meaning that level 20 is the maximum level for all battlefield skins. Below is a table showing the cost to upgrade the battlefield skins. It takes a total of 413100 gold to upgrade a battlef...")
  • 04:37, 27 November 2023Deck List (hist | edit) ‎[487 bytes]Twiple (talk | contribs) (Created page with "== PvP Decks == <div style='column-count:3'> *Star(PvP Deck) *Combo(PvP Deck) </div> == Co-op Decks == to the editors: do not make a guide for each variant of possible setups(dps+sword/sb/scope etc); use the new page below <div style='column-count:3'> *Combo(Co-op Deck) *Assassin Support(Co-op Deck) </div> All decks that needs assassin support to boost to max pips goes here: Coop Mode Board Setups == Others ==") originally created as "Deck list"
  • 15:46, 26 November 2023Game Modes (hist | edit) ‎[144 bytes]Twiple (talk | contribs) (Created page with "There are several modes in Random Dice, with different goals to achieve. == PvP == == Co-op == == Crew Battle == == Brawl Five(Arcade) ==")
  • 03:45, 26 November 2023Fire (hist | edit) ‎[547 bytes]Twiple (talk | contribs) (trying out template)
  • 04:05, 25 November 2023Enemy Types (hist | edit) ‎[1,120 bytes]Twiple (talk | contribs) (Created page with "In the gameplay, enemies will be summoned so that the player has to defeat them. Letting an enemy reach the end of the track will often cause damage to the player's heart gauge. == Regular == Square shaped and small, they are the first enemy you will encounter in this game. It is summoned thru the enemy portal. == Fast == Small circle, they have reduced health but is faster than regular enemies. It is summoned thru the enemy portal at certain intervals. == Miniboss ==...")
  • 03:51, 25 November 2023Bosses (hist | edit) ‎[2,783 bytes]Twiple (talk | contribs) (summary of bosses)
  • 23:31, 23 November 2023Dice (hist | edit) ‎[1,571 bytes]Twiple (talk | contribs) (starting the page)